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Hello, I am
ANGEL HACHE
Game Designer | Product Specialist

Are you interesteed in my work?

About me

Game Designer | Level Designer | Game Auditor 

Designing player-focused experiences through gameplay systems, UX and structured testing. Experience in published games, data analytics and design documentation. Currently collaborating with Keywords Studios and TECH University.

+5 
years of
experience

+20 
published
projects 

+10M 
of users across
my games 

3
awards and 
nominations

My design approach

Less effort, smoother interface
I create intuitive interfaces that help players focus on the experience instead of the controls. Every screen is designed to improve clarity, reduce friction, and communicate information efficiently while respecting the game's visual identity.

My backstory

LQA Specialist

Localization QA and quality validation for international AAA clients, including Capcom, Square Enix, and Niantic.

Keywords Studios Tokyo (2025 - Present)

University Teacher

Created educational content and taught in the Master's Degree in Gamification.

TECH UNIVERSITY (2022 - 2023)

Junior Game Designer

Main Game Designer

Led the design of 20+ commercial projects, contributing to games with over 10 million downloads. Responsible for creative direction, analytics, progression design, and team coordination.

Tellmewow (2022 - 2025)

Game Designer

Designed mobile games for YouTube creators with audiences exceeding 20 million subscribers, contributing to QA, level design, and economy design.

5th Element Gaming (2021 - 2022)

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Worked on Shards of Hope, an Unreal Engine metroidvania nominated for multiple industry awards.

Banana Crunch (2019 - 2020)

List of my skills

Design Skills

Engines & Software

  • Gameplay & Systems Design

  • Level Design

  • Game Balance & Progression

  • Economy Design

  • LiveOps Design

  • UX & Player Experience

  • Player Retention & Engagement

  • Game Analytics & KPI Analysis

  • Product Strategy

  • Creative Direction

  • Narrative Design

  • Onboarding & Difficulty Curves

  • Feature Design

  • Game Audits & Design Reviews

  • Game Design Documentation (GDDs, Mockups & Flowcharts)

  • Prototyping

  • Player Psychology

  • Data-Driven Game Design

Game Engines

  • Unity

  • Unreal Engine 4/5

  • Blueprints & Visual Scripting

  • GameMaker Studio

Analytics & Marketing

  • Market Research​

  • Market Intelligence

  • Firebase Analytics

  • Google Analytics 4 (GA4)

  • ASO Fundamentals

  • Mobile Product Analytics

Design & Productivity

  • Microsoft Office

  • Google Workspace

  • Microsoft Excel

  • Miro

  • Jira

  • Confluence

  • Adobe Photoshop

  • Adobe Premiere Pro

  • Procreate

Soft skills

  • Creative Problem Solving

  • Leadership & Team Coordination

  • Cross-functional Collaboration

  • Stakeholder Communication

  • Decision Making

  • Analytical Thinking

  • Problem-Solving

  • Project Prioritization

  • Agile Development

  • Mentoring & Teaching

  • Public Speaking

  • Adaptability

  • Attention to Detail

© 2026 Ángel Hache

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