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SHARDS OF HOPE

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Shards of Hope is a 2.5D Metroidvania bullethell with a color-based combat system.

 

You will play as Kyr, the God of Light. Travelling across Oneiros, the world of Dreams, you will face the nightmares using different weapons, each with its own different gameplay, to restore the peace and help Nyx, the Goddess of the Night.

During your adventure, as Kyr defeats enemies, you will be able to unlock unique skills to equip. 

development time

9 months (Feb ~ Oct 2020)

teAM

Banana Crunch (16 members)

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GAME ENGINE

Unreal Engine 4

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main tasks

Worked on the story, world construction and the narrative meaning of the gameplay.

The creation of the layouts and the iteration of the blocking and world building.

Design and implementation of the pause, settings and main menu. Development of the Skill Tree interface.

Designed and implemented the different cinematics and transitions of the game.

Narrative
Design

Level
Design

UI/UX
Design

Cinematics
Design

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Award Nominatoins

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Best Game for the Press Nominee

Game of the Year Nominee

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Best Talents Award Nominee

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SCREENSHOTS

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